There is a real-time strategy game called Z: steel troops that was launched on the windows platform on June 15, 2001. The game was developed by the bitmap brothers. It is the sequel to their previous game Z, and it continues to follow the same gameplay and plot as the first game, which is a future military science fiction game. Following a breakdown in peace talks, players assume control of one side and assume the role of a commander of an army of robots against the other side. The primary objective of playing the game is to defend yourself against powerful adversaries during fights in order to gain control of a place while simultaneously increasing your army. As opposed to the more common practice of gathering resources, a purpose might be accomplished by occupying and maintaining control of that land. The resolution that has been specified is 1024×768. Due to compatibility concerns, the intro logos have been deleted from CD-Check, which has been hacked before. It is not possible to experience widescreen resolutions. It comes with savegames as well. known issues: the lack of directplay support in cider is causing the multiplayer feature to not function properly. There have been no further problems found as of yet. requirements: tiger operating system, mac os x 10.4.11 – central processing unit: an Intel Core Duo CPU – random access memory: 1024 megabytes – visual card: either an Nvidia 7xxx series or an AMD 1xxx around one gigabyte of space on the hard disk is needed. links to forum posts (you need to have at least three posts in order to access this subject!) Cheers to this new release! berserker is the source port for the earthquake 2 that is the most technically sophisticated to date. This is without a doubt the most visually appealing version of the Quake 2 port that has ever been made available. It features highly realistic water, smoke, object shadows, lens flares, glasses, and a wide variety of texture effects, ranging from high-quality replica handbags on weapons to reliefs that are the result of parallax mapping. This one is without a doubt the most impressive of them all, with its realistic blood and wall decals, as well as its slick surfaces. Based mostly on the original notes, the following is a brief summary of the graphical features that are supported, which is not exhaustive: lighting and shadow volumes being shown in real time per pixel bumpmap a comprehensive bumpmap objects that behave as a specularmapparallaxvertex buffer (vbo) programs based on vertex and fragment testing for occlusion a sophisticated particle system and emitters, as well as distortions and reflections animate models on the client’s website stickering system smoothness with a high resolution practice for the son The end result is visuals that are very realistic, on par with those seen in contemporary games such as Doom 3 and Quake 4. Even while the inclusion of an in-game flashlight brings this comparison even closer to being accurate, it is important to note that this is still Quake 2, with its own gameplay and visual flair. There are no known problems as of yet. requirements: Leopard operating system, mac os x 10.5 RAM: 1024 megabytes – central processing unit: an Intel Core Duo Video: a video card from the Nvidia 7xxx series or the AMD 1xxx series is suggested; around one gigabyte of space on the hard disk is needed. photos: put the pieces together with betterzip. Please be aware that the GMA 950 chipset must not be used in order to play this game.